May 2009
9 posts
ITP Spring Show 2009.
Thesis presentation 5/04/09.
Installation mock-up. 4/27/09
Short video of rug prototype (4/27/09)
The first rug prototype.
April 2009
3 posts
All data moshed. Don’t know why. Just a test.
Temple outside view test
March 2009
1 post
Thesis midterm presentation
February 2009
22 posts
Simple test.
Latin american myths written in micro fiction
Viracocha and the myths of the origins (PerĂº)
At the beginning Viracocha came out of Lake Titicaca to wrap the world under darkness. He divided the world in four parts. He first created giants, but then destroyed them in favor of humans. When humans started wars, Viracocha sent a great flood that killed them all. He later took the form of a human, but when the others human tried to kill him he...
Research overview
RESEARCH OVERVIEW
Narrative:
1) How cinema and video inform can help communicate through physical elements.
2) Sense of space. How can scale inform perception and story flow.
3) How patterns and colors can tell a story or induce effect.
4) Natural optics. Leave interpretation to user via optical illusions.
5) Read Andean and Latin American folk stories and mythology. How much changed after...
Initial list of books
As of now this is my first list of books that I think will help me move forward in my thesis.
The Design of Everyday Things - Donald A. Norman
Expanded Cinema - Gene Youngblood
Videogames and Art - Andy Clarke, Grethe Mitchell
Andean Art: Visual Expression and Its Relation to Andean Beliefs and Values - Penny Dransart
The Human-Computer Interaction Handbook - Andrew Sears, Julie A. Jacko
Project schedule
February
4th - Research. Lo-res pixel art, Latin American folk art and psychedelic contemporary electronic art. Also keep reading and rewriting stories as microfiction.
11th - Start creating visual assets from scratch. Synthesize these influences into my own interpretation.
18th - Import these assets in After Effects. Try to animate them. See how they feel. Think about where they are going to...
Thesis Week 01: Thesis support group
I. Camille Utterback
Potent Objects is a series of interactive objects that questions simplistic tropes of interaction while referencing the deeper emotional states implied by the physical grammar of interactivity. The objects explore our social anxiety about machines that can feel or emote, and our complex feelings about interacting with these machines. Are our machines becoming more like us as...
Thesis Week 01: Statement
During this decade there has been a resurgence of lo-res graphics and interest in folk or primitive forms of expression. At the same time technology has advanced to a point where complex interactive man-machine systems can be developed in different contexts such as in art and education. I intend to correlate and merge both lo-res video game graphics and Andean textile art patterns to produce the...
Thesis Week 01: List of past projects (research)
I. Camille Utterback
Potent Objects is a series of interactive objects that questions simplistic tropes of interaction while referencing the deeper emotional states implied by the physical grammar of interactivity. The objects explore our social anxiety about machines that can feel or emote, and our complex feelings about interacting with these machines. Are our machines becoming more like us as...
Thesis Week 01 - List of Events
February 2009:
5- Rough Cut: Design Takes a Sharp Edge @ MOMA, Dreamland: Architectural Experiments since the 1970s @ MOMA
7- D. De Beir, G. Gelzer, F. Lucien, P. Mabille, P. Richard Off the Wall @ Lennon, Weinberg, Inc., Michael Mahalchick For What It’s Worth @ Canada, Peter Macapia Design Office for Research and Architecture SWARM @ Bridge Gallery
14 - Ben Jones The New Dark Age @...